State class
State represents all information about a sequence necessary to generate the current output. Note that a state is immutable.
Constructors
Properties
Methods
-
addBinaryShiftChar(
int index) → State -
appendFLGn(
int eci) → State -
endBinaryShift(
int index) → State -
isBetterThanOrEqualTo(
State other) → bool -
latchAndAppend(
int mode, int value) → State -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
shiftAndAppend(
int mode, int value) → State -
toBitArray(
List< int> text) → BitArray -
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
- initialState → State
-
final