CommandTrigger class
A trigger which can fire a Command.
- Annotations
-
- @JsonSerializable()
Constructors
- CommandTrigger({required String name, required String description, CommandKeyboardKey? keyboardKey, GameControllerButton? button})
-
Create an instance.
const
- CommandTrigger.basic({required String name, required String description, ScanCode? scanCode, GameControllerButton? button})
-
Create a basic trigger.
factory
-
CommandTrigger.fromJson(Map<
String, dynamic> json) -
Create an instance from a JSON object.
factory
Properties
-
The games controller button which must be pressed to trigger this command.
final
- description → String
-
The description of this command.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- keyboardKey → CommandKeyboardKey?
-
The keyboard key which must be held down in order for this command to be
triggered.
final
- name → String
-
The name of the command which this trigger will send.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> - Convert an instance to JSON.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited