ZdsShakeAnimation class
The shake animation for the widgets.
Use this widget as a container in StatefulWidget where shake animation is needed. This widget could be used where we need the users attention on some events.
class ShakeExample extends StatefulWidget {
const ShakeExample({Key? key}) : super(key: key);
@override
State<ShakeExample> createState() => _ShakeExampleState();
}
class _ShakeExampleState extends State<ShakeExample> {
late final _shakeKey = GlobalKey<ZdsShakeAnimationState>();
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Shake Animation'),
),
body: ZdsShakeAnimation(
key: _shakeKey,
shakeCount: 2,
shakeOffset: 5,
shakeDuration: const Duration(milliseconds: 350),
child: ZdsButton.filled(
child: const Text('Shake me!'),
onTap: () {
_shakeKey.currentState?.shake();
},
),
),
);
}
}
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- ZdsShakeAnimation
- Available extensions
Constructors
- ZdsShakeAnimation({required Widget child, required double shakeOffset, Key? key, int shakeCount = 3, Duration shakeDuration = const Duration(milliseconds: 400), void onAnimationUpdate(AnimationStatus)?})
-
Constructs a ZdsShakeAnimation.
const
Properties
- child → Widget
-
A child widget to animate.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- onAnimationUpdate → void Function(AnimationStatus)?
-
Animation status change call backs.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- shakeCount → int
-
No of repetitions.
final
- shakeDuration → Duration
-
Animation duration.
final
- shakeOffset → double
-
Horizontal shake offset
...<- Widget ->...
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → ZdsShakeAnimationState -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited