utils library
Functions
-
generateObjectTree(
[int objectNum = 1]) → String - Returns a string containing a pretty-print visual tree of game objects. This function crawls the tree structure until all objects have been found although there is the possibility that some orphaned objects may not be found if they are above the highest "found" object number and are not referenced as a sibling/child/parent of any other object.
-
loadStoryFile(
String pathToFile) → void