biBeveledRectangle static method
- @Deprecated(_DEPRECATED)
- bool flip = false,
- double radius = 5,
- bool shrinkOneCorner = false,
- double ratio = 5 / 4,
- AlignmentGeometry? shrinkCornerAlignment,
_DEPRECATED
- 🔰 Shape.biBeveledRectangle
Returns a BeveledRectangleBorder where the passed 🔘 radius
is applied to
two diagonally opposite corners while the other two remain square.
Default is beveled topRight and bottomLeft, but flip
passed true
will mirror the result.
Pass true
to shrinkOneCorner
to increase the radius on one of the
resultant beveled corners based on Alignment
pass to shrinkCornerAlignment
.
This aids when stacking multiple 🔰 Shape within one another when offset with padding while a uniform border is desired.
(See: [Surface._buildBiBeveledShape)
Implementation
@Deprecated(_DEPRECATED)
static BeveledRectangleBorder biBeveledRectangle({
bool flip = false,
double radius = 5,
bool shrinkOneCorner = false,
double ratio = 5 / 4,
AlignmentGeometry? shrinkCornerAlignment,
}) {
double tr = (flip) ? 0.0 : radius;
double bl = (flip) ? 0.0 : radius;
double tl = (flip) ? radius : 0.0;
double br = (flip) ? radius : 0.0;
if (shrinkOneCorner) {
if ((shrinkCornerAlignment ?? Alignment.center) != Alignment.center) {
if (shrinkCornerAlignment == Alignment.topRight)
tr *= ratio;
else if (shrinkCornerAlignment == Alignment.bottomRight)
br *= ratio;
else if (shrinkCornerAlignment == Alignment.bottomLeft)
bl *= ratio;
else if (shrinkCornerAlignment == Alignment.topLeft) tl *= ratio;
}
}
return BeveledRectangleBorder(
borderRadius: BorderRadius.only(
topRight: Radius.circular(tr),
bottomRight: Radius.circular(br),
bottomLeft: Radius.circular(bl),
topLeft: Radius.circular(tl),
),
);
}