WanderBehavior class

This steering behavior produces a steering force that will give the impression of a random walk through the agent’s environment. The behavior only produces a 2D force (XZ).

@author {@link https://github.com/Mugen87|Mugen87}

Inheritance

Constructors

WanderBehavior([double radius = 1, double distance = 5, double jitter = 5])
Constructs a new wander behavior.

Properties

active bool
getter/setter pairinherited
distance double
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
jitter double
getter/setter pair
path Path
getter/setter pairinherited
radius double
getter/setter pair
randomDisplacement Vector3
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
target Vector3
getter/setter pairinherited
targetWorld Vector3
final
weight double
getter/setter pairinherited

Methods

calculate(Vehicle vehicle, Vector3 force, [double? delta]) Vector3
Calculates the steering force for a single simulation step.
override
fromJSON(Map<String, dynamic> json) WanderBehavior
Restores this instance from the given JSON object.
override
generateRandomPointOnCircle(double radius, Vector3 target) → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
resolveReferences(Map<String, GameEntity> entities) SteeringBehavior?
Restores UUIDs with references to GameEntity objects.
inherited
toJSON() Map<String, dynamic>
Transforms this instance into a JSON object.
override
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited