FuzzyModule class
Class for representing a fuzzy module. Instances of this class are used by game entities for fuzzy inference. A fuzzy module is a collection of fuzzy variables and the rules that operate on them.
@author {@link https://github.com/Mugen87|Mugen87}
Constructors
Properties
Methods
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addFLV(
String name, FuzzyVariable flv) → FuzzyModule - Adds the given FLV under the given name to this fuzzy module.
-
addRule(
FuzzyRule rule) → FuzzyModule - Adds the given fuzzy rule to this fuzzy module.
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defuzzify(
String name, [FuzzyModuleType type = FuzzyModuleType.maxav]) → double - Given a fuzzy variable and a defuzzification method this returns a crisp value.
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fromJSON(
Map< String, dynamic> json) → FuzzyModule - Restores this instance from the given JSON object.
-
fuzzify(
String name, double value) → FuzzyModule - Calls the fuzzify method of the defined FLV with the given value.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
removeFLV(
String name) → FuzzyModule - Remove the FLV under the given name from this fuzzy module.
-
removeRule(
FuzzyRule rule) → FuzzyModule - Removes the given fuzzy rule from this fuzzy module.
-
toJSON(
) → Map< String, dynamic> - Transforms this instance into a JSON object.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited