CellController class
- Inheritance
-
- Object
- EventBusBase<
CellState> - SyncEventBus<
CellState> - CellController
- Available Extensions
Properties
-
children
→ Map<
dynamic, CellController> -
no setter
- editor → EditorController
-
final
-
extraPlugins
→ List<
CellPlugin> -
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- id → dynamic
-
final
- isClosed → bool
-
no setterinherited
- model → CellModel
-
final
- parent → CellController?
-
no setter
-
plugins
↔ Iterable<
CellPlugin> -
getter/setter pairoverride
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- state → CellState
-
no setterinherited
-
stream
→ Stream<
CellState> -
no setterinherited
Methods
-
add(
CellController cell) → void -
after<
Event extends EventBase> (EventHandler< AfterEvent< handler, {HandlerPriority priority = HandlerPriority.medium}) → DisposableEvent, CellState> , CellState> -
inherited
-
attachPlugin(
Plugin< CellState> plugin) → void -
inherited
-
child(
dynamic id) → CellController? -
close(
) → Future< void> -
override
-
depend<
Event extends EventBase> (EventHandler< DependencyEvent< handler, {HandlerPriority priority = HandlerPriority.medium}) → DisposableEvent, CellState> , CellState> -
detachPlugin(
Plugin< CellState> plugin) → void -
inherited
-
findDescendant(
dynamic id) → CellController? -
hasAncestor(
dynamic id) → bool -
hasDescendant(
dynamic id) → bool -
initializePluginState<
T> (T creator(T?)) → void -
invoke<
Event extends EventBase> (Event event) → InvokeResult< CellState> -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
on<
Event extends EventBase> (EventHandler< Event, CellState> handler, {HandlerPriority priority = HandlerPriority.medium}) → Disposable -
inherited
-
onAfterInvoke<
Event extends EventBase> (Event event, CellState previous) → void -
override
-
onCreate(
) → void -
inherited
-
remove(
dynamic id) → CellController? -
toString(
) → String -
A string representation of this object.
override
-
update(
CellState state) → void -
inherited
-
visitAncestors(
bool vistor(CellController)) → void -
visitDescendants(
bool vistor(CellController)) → void
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited