onRecvRoomTransparentMessage method
The callback triggered when Barrage Messages are received.
Available since: 1.5.0
Description: This callback is used to receive room passthrough messages sent by other users in the same room.
When to trigger: After calling loginRoom
to login to the room, this callback is triggered if there is a user in the room who sends a message received by the specified client through the sendTransparentMessage
function.
Restrictions: None
Caution: Barrage messages sent by users themselves will not be notified through this callback. When there are a large number of barrage messages in the room, the notification may be delayed, and some barrage messages may be lost.
Related callbacks: A bullet-screen message sent by the user himself is not notified by this callback. sendTransparentMessage
specifies that only a server callback is used. This callback is not triggered.
roomID
Room ID. Value range: The maximum length is 128 bytes.message
recv message.
Implementation
void onRecvRoomTransparentMessage(
String roomID,
ZegoRoomRecvTransparentMessage message,
) {}