onProcessPlaybackAudioData method
void
onProcessPlaybackAudioData()
Custom audio processing SDK playback PCM audio frame callback.
Available: Since 2.13.0
Description: In this callback, you can receive the SDK playback PCM audio frame. Developers can modify the audio frame data, as well as the audio channels and sample rate. The timestamp can be used for data synchronization, such as lyrics, etc.
When to trigger: You need to call enableCustomAudioPlaybackProcessing
to enable the function first, and call startPublishingStream
, startPlayingStream
, startPreview
, createMediaPlayer
or createAudioEffectPlayer
to trigger this callback function.
Restrictions: None.
Caution: This callback is a high-frequency callback, please do not perform time-consuming operations in this callback.
data
Audio data in PCM format.dataLength
Length of the data.param
Parameters of the audio frame.timestamp
The audio frame timestamp, starting from 0 when capture is started, the unit is milliseconds (It is effective when there is one and only one stream).
Implementation
void onProcessPlaybackAudioData(
Uint8List data,
int dataLength,
ZegoAudioFrameParam param,
double timestamp,
) {}