ZoneLevel class
A level for playing through a zone.
Constructors
-
ZoneLevel({required WorldContext worldContext, required Zone zone, double initialHeading = 0.0, Point<
double> coordinates = _origin, WalkingDirection walkingDirection = WalkingDirection.forwards, int timeSinceLastWalked = 1000000}) - Create an instance.
Properties
- affectedInterfaceSounds → SoundChannel
-
The sound channel to use for affected interface sounds.
final
-
ambiancePlaybacks
→ Map<
Ambiance, SoundPlayback> -
The playback settings for the list of
ambiances.finalinherited -
ambiances
→ List<
Ambiance> -
A list of ambiances for this level.
finalinherited
-
boxReverbs
→ Map<
String, CreateReverb> -
The loaded reverbs.
final
-
commandNextRuns
→ List<
NextRun< Command> > -
The times before commands should run next.
finalinherited
-
commands
→ Map<
String, Command> -
The commands this level recognises.
finalinherited
-
coordinates
↔ Point<
double> -
Get the player's current coordinates.
getter/setter pair
-
coordinatesOffset
→ Point<
int> -
The difference between the origin and the minimum coordinates from boxes.
no setter
- currentTerrain ↔ Terrain
-
The current terrain.
getter/setter pair
- currentWalkingOptions ↔ WalkingOptions?
-
The current walking options.
getter/setter pair
- game → Game
-
The game this level is part of.
finalinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- heading ↔ double
-
Get the player's current heading.
getter/setter pair
- music → Music?
-
The music for this level.
finalinherited
- musicSound ↔ PlaySound?
-
The playing
music.getter/setter pairinherited -
npcContexts
→ List<
NpcContext> -
The NPC contexts to use.
final
-
objects
→ List<
List< String?> > -
The objects that have been loaded from the zone.
no setter
-
randomSoundNextPlays
→ List<
NextRun< RandomSound> > -
The times that
randomSoundsshould play next.finalinherited -
randomSoundPlaybacks
→ Map<
RandomSound, SoundPlayback> -
The playback settings for the list of
randomSounds.finalinherited -
randomSounds
→ List<
RandomSound> -
All the random sounds on this level.
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
size
→ Point<
int> -
The coordinates of the northeast-most point of this level.
no setter
-
stoppedCommands
→ List<
NextRun< Command> > -
The old command next runs.
finalinherited
-
tiles
→ List<
List< String?> > -
The loaded tiles.
no setter
- timeSinceLastWalked ↔ int
-
The number of milliseconds since the walk method was called.
getter/setter pair
- turnAmount ↔ double?
-
The amount to add to the heading each tick.
getter/setter pair
- walkingDirection ↔ WalkingDirection
-
The direction the player is walking in.
getter/setter pair
- walkingMode → WalkingMode
-
The speed the player is currently walking at.
no setter
- worldContext → WorldContext
-
The world context to use.
final
- zone → Zone
-
The zone to use.
final
-
zoneObjectAmbiances
→ Map<
String, SoundPlayback> -
The zone object ambiances that are playing.
final
-
zoneObjectSoundChannels
→ Map<
String, SoundChannel> -
The sound channels for all the ZoneObjects.
final
Methods
-
destroyNpcSounds(
) → void - Stop all NPC sounds.
-
destroyZoneObjectSounds(
) → void - Destroy every channel in zoneObjectSoundChannels.
-
getBox(
[Point< double> ? where]) → Box? - Get the box that resides at the provided coordinates.
-
getCommandNextRun(
Command command) → NextRun< Command> ? -
Get the next run value for the given
command.inherited -
getLookAroundObjects(
) → List< LookAroundObject> - Get the objects within visual range of the player.
-
getRandomSoundNextPlay(
RandomSound randomSound) → NextRun< RandomSound> -
Get the next run for the given
randomSound.inherited -
getZoneObject(
[Point< double> ? where]) → ZoneObject? - Get the zone object at the given position.
-
getZoneObjectSoundChannel(
ZoneObject object) → SoundChannel -
Get a valid sound channel for the given
object. -
handleNpcCallCommand(
{required CallCommand callCommand, required Npc npc, required Box? box, required SoundChannel channel, required Point< int> coordinates}) → void -
Handle the given
callCommandin the context of the givennpc. -
handleSdlEvent(
Event event) → void - Handle SDL events.
-
lookAround(
) → void - Look around.
-
maybeWalk(
int timeDelta) → void - Start walking if the time is right.
-
moveNpc(
NpcContext context) → void -
Move the npc with the given
context. -
moveNpcs(
int timeDelta) → void - Move the NPC's identified by npcContexts.
-
moveTo(
{required Point< double> destination, bool updateLastWalked = true, bool runWalkCommand = true}) → Box? -
Move directly to the given
destination. -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onCover(
Level other) → void - This zone has been covered, probably by a PauseMenu instance.
-
onPop(
double? fadeLength) → void - Destroy all the created reverbs, and the sound channel.
-
onPush(
) → void - Set the listener position ETC.
-
onReveal(
Level old) → void - Reset state.
-
playZoneObjectAmbiances(
) → void - Start all zone object ambiances playing.
-
registerCommand(
String name, Command command) → void -
Register a command on this level.
inherited
-
resetState(
) → void - Reset state.
-
runCommand(
Command command) → void -
Run the given
command.inherited -
scheduleRandomSound(
RandomSound sound) → void -
Schedule a random
soundto play.inherited -
setReverb(
Box? box) → void - Set the reverb for the affectedInterfaceSounds.
-
showCoordinates(
) → void - Show the current coordinates.
-
showFacing(
) → void - Show the facing direction.
-
startCommand(
String name) → bool -
Start the command with the given
name.inherited -
startWalking(
) → void - Start walking.
-
stopCommand(
String name) → bool -
Stop the command with the given
name.inherited -
stopPlayback(
SoundPlayback playback) → void -
Stop
playback.inherited -
stopWalking(
) → void - Stop walking.
-
tick(
Sdl sdl, int timeDelta) → Future< void> - Maybe walk.
-
toString(
) → String -
A string representation of this object.
inherited
-
walk(
WalkingOptions options) → Box? - Walk a bit.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited