INPUT class base struct

Used by SendInput to store information for synthesizing input events such as keystrokes, mouse movement, and mouse clicks.

To learn more, see learn.microsoft.com/windows/win32/api/winuser/ns-winuser-input.

Inheritance
Implemented types
Available extensions

Constructors

INPUT()

Properties

address → Pointer<T>

Available on T, provided by the StructAddress extension

The memory address of the underlying data.
no setter
Anonymous ↔ INPUT_0
getter/setter pair
hashCode → int
The hash code for this object.
no setterinherited
hi ↔ HARDWAREINPUT

Available on INPUT, provided by the INPUT_0_Extension extension

getter/setter pair
ki ↔ KEYBDINPUT

Available on INPUT, provided by the INPUT_0_Extension extension

getter/setter pair
mi ↔ MOUSEINPUT

Available on INPUT, provided by the INPUT_0_Extension extension

getter/setter pair
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
type ↔ INPUT_TYPE
getter/setter pair

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toNative({Allocator allocator = adaptiveCalloc}) → Pointer<INPUT>
Allocates native memory and copies the contents of this struct into it.
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited