INPUT class base struct
Used by SendInput to store information for synthesizing input events such as keystrokes, mouse movement, and mouse clicks.
To learn more, see learn.microsoft.com/windows/win32/api/winuser/ns-winuser-input.
- Inheritance
- Implemented types
- Available extensions
Constructors
- INPUT()
Properties
-
address
→ Pointer<
T> -
Available on T, provided by the StructAddress extension
The memory address of the underlying data.no setter - Anonymous ↔ INPUT_0
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- hi ↔ HARDWAREINPUT
-
Available on INPUT, provided by the INPUT_0_Extension extension
getter/setter pair - ki ↔ KEYBDINPUT
-
Available on INPUT, provided by the INPUT_0_Extension extension
getter/setter pair - mi ↔ MOUSEINPUT
-
Available on INPUT, provided by the INPUT_0_Extension extension
getter/setter pair - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- type ↔ INPUT_TYPE
-
getter/setter pair
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toNative(
{Allocator allocator = adaptiveCalloc}) → Pointer< INPUT> - Allocates native memory and copies the contents of this struct into it.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited