SetKeyboardState function Null safety
Copies an array of keyboard key states into the calling thread's keyboard input-state table. This is the same table accessed by the GetKeyboardState and GetKeyState functions. Changes made to this table do not affect keyboard input to any other thread.
BOOL SetKeyboardState( LPBYTE lpKeyState );
int SetKeyboardState(Pointer<Uint8> lpKeyState) => _SetKeyboardState(lpKeyState);