ConnectNamedPipe function Null safety
Enables a named pipe server process to wait for a client process to connect to an instance of a named pipe. A client process connects by calling either the CreateFile or CallNamedPipe function.
BOOL ConnectNamedPipe( HANDLE hNamedPipe, LPOVERLAPPED lpOverlapped);
int ConnectNamedPipe(int hNamedPipe, Pointer<OVERLAPPED> lpOverlapped) => _ConnectNamedPipe(hNamedPipe, lpOverlapped);