MainAppState class
SimpleFrameAppState mixin helps to manage the lifecycle of the Frame connection outside of this file
Constructors
Properties
- context → BuildContext
-
The location in the tree where this widget builds.
no setterinherited
- currentState ↔ ApplicationState
-
getter/setter pairinherited
- frame ↔ BrilliantDevice?
-
getter/setter pairinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- mounted → bool
-
Whether this State object is currently in a tree.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- widget → MainApp
-
The current configuration.
no setterinherited
Methods
-
activate(
) → void -
Called when this object is reinserted into the tree after having been
removed via deactivate.
inherited
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
override
-
cancel(
) → Future< void> -
The run() function will run for 5 seconds or so, but if the user
interrupts it, we can cancel the speech to text/wiki search and return to ApplicationState.ready state.
override
-
connectToScannedFrame(
BrilliantScannedDevice device) → Future< void> -
inherited
-
deactivate(
) → void -
Called when this object is removed from the tree.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
didChangeDependencies(
) → void -
Called when a dependency of this State object changes.
inherited
-
didUpdateWidget(
covariant MainApp oldWidget) → void -
Called whenever the widget configuration changes.
inherited
-
disconnectFrame(
) → Future< void> -
inherited
-
dispose(
) → void -
Called when this object is removed from the tree permanently.
override
-
getBatteryWidget(
) → Widget -
inherited
-
getCurrentPageText(
) → String -
getFloatingActionButtonWidget(
Icon ready, Icon running) → FloatingActionButton? -
inherited
-
inherited
-
initState(
) → void -
Called when this object is inserted into the tree.
override
-
nextPage(
) → bool -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
previousPage(
) → bool -
processSpeechRecognitionResult(
SpeechRecognitionResult result) → void -
reassemble(
) → void -
Called whenever the application is reassembled during debugging, for
example during hot reload.
inherited
-
reconnectFrame(
) → Future< void> -
inherited
-
run(
) → Future< void> -
This application uses platform speech-to-text to listen to audio from the host mic, convert to text,
and send the text to the Frame.
A Wiki query is also sent, and the resulting content is shown in Frame.
The lifetime of this run() is short, it sets up the listeners for taps and speech but keeps application state as running.
It has a running main loop on the Frame (frame_app.lua)
override
-
scanForFrame(
) → Future< void> -
inherited
-
scanOrReconnectFrame(
) → Future< void> -
inherited
-
setState(
VoidCallback fn) → void -
Notify the framework that the internal state of this object has changed.
inherited
-
showLoadingScreen(
) → Future< void> -
inherited
-
startApplication(
) → Future< void> -
the SimpleFrameApp subclass can override with application-specific code if necessary
inherited
-
stopApplication(
) → Future< void> -
the SimpleFrameApp subclass can override with application-specific code if necessary
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringShort(
) → String -
A brief description of this object, usually just the runtimeType and the
hashCode.
inherited
-
tryScanAndConnectAndStart(
{required bool andRun}) → Future< void> -
Suitable for inclusion in initState or other startup code,
this function will attempt connection, start app (loading Lua, sprites)
and optionally call run() (unawaited)
to save a few connect/start/(run) steps
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited