TileStyle class
The style to be applied to Tile widget
- Mixed in types
- Annotations
Constructors
- TileStyle({Axis? direction, EdgeInsetsGeometry? margin, double? spacing, bool? spacingEnforced, CrossAxisAlignment? crossAxisAlignment, MainAxisAlignment? mainAxisAlignment, bool? mainAxisExpanded, bool? childExpanded})
-
Create a raw TileStyle
const
- TileStyle.from(TileStyle? other)
- Create a TileStyle from another style
Properties
- childExpanded → bool?
-
final
- crossAxisAlignment → CrossAxisAlignment?
-
final
- direction → Axis?
-
final
- hashCode → int
-
The hash code for this object.
no setteroverride
- mainAxisAlignment → MainAxisAlignment?
-
final
- mainAxisExpanded → bool?
-
final
- margin → EdgeInsetsGeometry?
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- spacing → double?
-
final
- spacingEnforced → bool?
-
final
Methods
-
copyWith(
{Axis? direction, EdgeInsetsGeometry? margin, double? spacing, bool? spacingEnforced, CrossAxisAlignment? crossAxisAlignment, MainAxisAlignment? mainAxisAlignment, bool? mainAxisExpanded, bool? childExpanded}) → TileStyle - Creates a copy of this TileStyle but with the given fields replaced with the new values.
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
override
-
merge(
TileStyle? other) → TileStyle - Creates a copy of this TileStyle but with the given fields replaced with the new values.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toMap(
) → Map< String, dynamic> -
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringShort(
) → String -
A brief description of this object, usually just the runtimeType and the
hashCode.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override