GpuRenderPipeline class
Static Methods
-
create({required GpuShader vertexShader, required GpuShader fragmentShader, required List<VertexBufferLayout> bufferLayouts, BlendMode blendMode = BlendMode.opaque, bool enableDepth = false, WGPUTextureFormat depthFormat = WGPUTextureFormat.WGPUTextureFormat_Depth24Plus, String vertexEntryPoint = "main", String fragmentEntryPoint = "main", int sampleCount = 1, WGPUTextureFormat? targetFormat, WGPUPrimitiveTopology topology = WGPUPrimitiveTopology.WGPUPrimitiveTopology_TriangleStrip, WGPUCullMode cullMode = WGPUCullMode.WGPUCullMode_None, WGPUFrontFace frontFace = WGPUFrontFace.WGPUFrontFace_CCW})
→ GpuRenderPipeline
-