NodeRenderLayer enum

The rendering layer for a node.

Nodes are rendered in three layers:

  • background: Behind regular nodes (e.g., group annotations)
  • middle: Default layer for regular nodes
  • foreground: Above nodes and connections (e.g., sticky notes, markers)
Inheritance
Available extensions

Values

background → const NodeRenderLayer

Rendered behind regular nodes.

Use this for elements that should appear as backgrounds or containers, such as group annotations.

middle → const NodeRenderLayer

Default rendering layer for regular nodes.

This is where standard nodes are rendered, above background elements and connections.

foreground → const NodeRenderLayer

Rendered above nodes and connections.

Use this for elements that should overlay the canvas content, such as sticky notes and markers.

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
name String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<NodeRenderLayer>
A constant List of the values in this enum, in order of their declaration.