DiagramWidgetScene class final

Native content slots interleaved with the scene's ordinary paint bands. The viewport owns grid, global overlays and canonical canvas input.

Inheritance

Constructors

DiagramWidgetScene({required DiagramScenePainter renderer, required ShapeWidgetRegistry registry, required DiagramController store, required Listenable repaint, required bool readOnly, required ValueChanged<int> onPointerOwned, Listenable? structure, required ValueChanged<int> onPointerReleased, required ValueChanged<bool> onFocusChanged, bool blocksWidgetPointer(DiagramPoint world)?, bool onBackgroundStart(String ownerId, int pointer, Offset global)?, void onBackgroundUpdate(int pointer, Offset global)?, void onBackgroundEnd(int pointer, Offset global)?, ValueChanged<int>? onBackgroundCancel, void onBackgroundTap(String ownerId, int pointer, Offset global)?, VoidCallback? onReturnToCanvas, Key? key})
const

Properties

blocksWidgetPointer → bool Function(DiagramPoint world)?
The canvas can reserve handle/tool/pan targets before a control receives it.
final
hashCode → int
The hash code for this object.
no setterinherited
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
onBackgroundCancel → ValueChanged<int>?
final
onBackgroundEnd → void Function(int pointer, Offset global)?
final
onBackgroundStart → bool Function(String ownerId, int pointer, Offset global)?
final
onBackgroundTap → void Function(String ownerId, int pointer, Offset global)?
final
onBackgroundUpdate → void Function(int pointer, Offset global)?
final
onFocusChanged → ValueChanged<bool>
final
onPointerOwned → ValueChanged<int>
final
onPointerReleased → ValueChanged<int>
final
onReturnToCanvas → VoidCallback?
final
readOnly → bool
final
registry → ShapeWidgetRegistry
final
renderer → DiagramScenePainter
final
repaint → Listenable
Paint inputs of the content bands (camera, previews, caches).
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
store → DiagramController
final
structure → Listenable?
Inputs that change which elements and bands exist (scene, previews that substitute elements). When given, repaint only repaints the bands and repositions native slots; the band structure is rebuilt on structure and when the camera leaves the region composed last, not per frame.
final

Methods

createElement() → StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → State<DiagramWidgetScene>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited