DiagramRenderPass enum
Document paint passes, in order. Every renderer (canvas, PNG, SVG and minimap) paints a scene as these passes so output formats cannot drift.
Content is each element's own body in scene order. Borders, connector markers (arrowheads and bundle badges), connector labels and ports overlay all content, in that order.
Values
- content → const DiagramRenderPass
- borders → const DiagramRenderPass
- connectorMarkers → const DiagramRenderPass
- connectorLabels → const DiagramRenderPass
- ports → const DiagramRenderPass
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
DiagramRenderPass> - A constant List of the values in this enum, in order of their declaration.