VSInputData class abstract
Base input interface
Makes sure only correct types can be connected
- Inheritance
-
- Object
- VSInterfaceData
- VSInputData
- Implementers
Constructors
-
VSInputData({required String type, Widget interfaceIconBuilder(BuildContext context, GlobalKey<
State< anchor, VSInterfaceData data)?, String? title, String? toolTip, VSOutputData? initialConnection})StatefulWidget> >
Properties
-
acceptedTypes
→ List<
Type> -
The list of types this input will interface with
no setter
- connectedInterface ↔ VSOutputData?
-
The currently connected interface of this input
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- interfaceColor → Color
-
The color this interface will display in the UI
no setterinherited
-
interfaceIconBuilder
↔ Widget Function(BuildContext context, GlobalKey<
State< anchor, VSInterfaceData data)?StatefulWidget> > -
Can be used to insert you own interfaceIcon widget
getter/setter pairinherited
- nodeData ↔ VSNodeData?
-
The parent node of this interface
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- title ↔ String
-
The title displayed on the interface
getter/setter pairinherited
- toolTip → String?
-
A tooltip displayed on the widget
finalinherited
- type → String
-
The type of this interface
finalinherited
- widgetOffset ↔ Offset?
-
The current offset of the interface relative to the origin of the parent (Top-Left corner)
getter/setter pairinherited
Methods
-
acceptInput(
VSOutputData data) → bool -
getInterfaceIcon(
{required BuildContext context, required GlobalKey< State< anchor}) → WidgetStatefulWidget> > - The Icon displayed for this interface
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited