LifecycleState enum
The lifecycle state of a video slot within the pool.
This is distinct from PlaybackPhase — it represents the orchestrator's view of a slot, not the player's internal state. A slot transitions through these states as the user scrolls and the orchestrator manages resources.
Values
- idle → const LifecycleState
-
Not in pool. Showing a static thumbnail placeholder.
- preloading → const LifecycleState
-
Disk pre-fetch is in progress for this slot's video.
- preparing → const LifecycleState
-
A decoder has been allocated and is buffering the first frame.
- ready → const LifecycleState
-
First frame is decoded and ready. Waiting for visibility to trigger play.
- playing → const LifecycleState
-
Active playback in progress.
- paused → const LifecycleState
-
Paused — decoder still allocated for instant resume via instance reuse.
- buffering → const LifecycleState
-
Playing but rebuffering due to slow network conditions.
- error → const LifecycleState
-
An error occurred. Showing retry UI to the user.
- disposed → const LifecycleState
-
Player instance has been reclaimed (emergency memory pressure only).
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
LifecycleState> - A constant List of the values in this enum, in order of their declaration.