mapEventToState method

  1. @override
Stream<MediaDevicesState> mapEventToState(
  1. MediaDevicesEvent event
)

@Deprecated - Use on

Must be implemented when a class extends Bloc. mapEventToState is called whenever an event is added and is responsible for converting that event into a new state. mapEventToState can yield zero, one, or multiple states for an event.

Implementation

@override
Stream<MediaDevicesState> mapEventToState(
  MediaDevicesEvent event,
) async* {
  if (event is MediaDeviceLoadDevices) {
    yield* _mapLoadDevicesToState(event);
  } else if (event is MediaDeviceSelectAudioInput) {
    yield* _mapSelectAudioInputToState(event);
  } else if (event is MediaDeviceSelectAudioOutput) {
    yield* _mapSelectAudioOutputToState(event);
  } else if (event is MediaDeviceSelectVideoInput) {
    yield* _mapSelectVideoInputToState(event);
  }
}