writePath method
int
writePath(
- VectorGraphicsBuffer buffer,
- Uint8List controlTypes,
- Float32List controlPoints,
- int fillType,
Write a new path to the buffer
, returing the identifier
assigned to it.
The fillType
argument is either 1
for a fill or 0
for a stroke.
controlTypes
is a buffer of the types of control points in order.
controlPoints
is a buffer of the control points in order.
Implementation
int writePath(
VectorGraphicsBuffer buffer,
Uint8List controlTypes,
Float32List controlPoints,
int fillType,
) {
buffer._checkPhase(_CurrentSection.paths);
assert(buffer._nextPathId < kMaxId);
final int id = buffer._nextPathId;
buffer._nextPathId += 1;
buffer._putUint8(_pathTag);
buffer._putUint8(fillType);
buffer._putUint16(id);
buffer._putUint32(controlTypes.length);
buffer._putUint8List(controlTypes);
buffer._putUint32(controlPoints.length);
buffer._putFloat32List(controlPoints);
return id;
}