generate method
v6() Generates a time-based version 6 UUID
By default it will generate a string based off current Gregorian epoch time, and will return a string.
The first argument is an options map that takes various configuration options detailed in the readme.
https://datatracker.ietf.org/doc/html/draft-ietf-uuidrev-rfc4122bis#name-uuid-version-7
Implementation
String generate({V6Options? options}) {
_init();
var buf = Uint8List(16);
int clockSeq = options?.clockSeq ?? V6State.clockSeq ?? 0;
// UUID timestamps are 100 nano-second units since the Gregorian epoch,
// (1582-10-15 00:00). Time is handled internally as 'msecs' (integer
// milliseconds) and 'nsecs' (100-nanoseconds offset from msecs) since unix
// epoch, 1970-01-01 00:00.
int mSecs = options?.mSecs ?? DateTime.timestamp().millisecondsSinceEpoch;
// Per 4.2.1.2, use count of uuid's generated during the current clock
// cycle to simulate higher resolution clock
int nSecs = options?.nSecs ?? V6State.nSecs + 1;
// Time since last uuid creation (in msecs)
var dt = (mSecs - V6State.mSecs) + (nSecs - V6State.nSecs) / 10000;
// Per 4.2.1.2, Bump clockseq on clock regression
if (dt < 0 && options?.clockSeq == null) {
clockSeq = clockSeq + 1 & 0x3fff;
}
// Reset nsecs if clock regresses (new clockseq) or we've moved onto a new
// time interval
if ((dt < 0 || mSecs > V6State.mSecs) && options?.nSecs == null) {
nSecs = 0;
}
// Per 4.2.1.2 Throw error if too many uuids are requested
if (nSecs >= 10000) {
throw Exception('uuid.v6(): Can\'t create more than 10M uuids/sec');
}
V6State.mSecs = mSecs;
V6State.nSecs = nSecs;
V6State.clockSeq = clockSeq;
// Per 4.1.4 - Convert from unix epoch to Gregorian epoch
mSecs += 12219292800000;
var uuidTime = Int64(mSecs) * Int64(10000) + Int64(nSecs);
var high = uuidTime ~/ pow(2, 28);
var mid = uuidTime * pow(2, 4);
var low = uuidTime & 0x0fff | 0x6000;
var clock = (clockSeq & 0x3fff) | 0x8000;
buf..buffer.asByteData().setUint32(0, high.toInt());
buf..buffer.asByteData().setUint32(4, mid.toInt());
buf..buffer.asByteData().setUint16(6, low.toInt());
buf..buffer.asByteData().setUint16(8, clock);
var node =
options?.node ?? V6State.nodeId ?? [0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
buf.setAll(10, node);
return UuidParsing.unparse(buf);
}