hide method
void
hide()
Hides the crosshair if it is displayed.
Implementation
void hide() {
final SfCartesianChartState chartState = _chartState!;
final CrosshairBehaviorRenderer crosshairBehaviorRenderer =
chartState._crosshairBehaviorRenderer;
if (crosshairBehaviorRenderer._crosshairPainter != null) {
crosshairBehaviorRenderer._crosshairPainter!.canResetPath = false;
ValueNotifier<int>(crosshairBehaviorRenderer
._crosshairPainter!.chartState._crosshairRepaintNotifier.value++);
crosshairBehaviorRenderer._crosshairPainter!.timer?.cancel();
if (!chartState._isTouchUp) {
crosshairBehaviorRenderer
._crosshairPainter!.chartState._trackballRepaintNotifier.value++;
crosshairBehaviorRenderer._crosshairPainter!.canResetPath = true;
} else {
if (!shouldAlwaysShow) {
final double duration = (hideDelay == 0 &&
crosshairBehaviorRenderer
._crosshairPainter!.chartState._enableDoubleTap)
? 200
: hideDelay;
crosshairBehaviorRenderer._crosshairPainter!.timer =
Timer(Duration(milliseconds: duration.toInt()), () {
crosshairBehaviorRenderer._crosshairPainter!.chartState
._crosshairRepaintNotifier.value++;
crosshairBehaviorRenderer._crosshairPainter!.canResetPath = true;
});
}
}
}
}