calculateSegmentPoints method
Calculates the rendering bounds of a segment.
Implementation
@override
void calculateSegmentPoints() {
_candleSeries = _series as CandleSeries<dynamic, dynamic>;
_isBull = _currentPoint!.open < _currentPoint!.close;
_x = _high = _low = double.nan;
_isTransposed = _seriesRenderer._chartState!._requireInvertedAxis;
_lowPoint = _currentPoint!.lowPoint!;
_highPoint = _currentPoint!.highPoint!;
_centerLowPoint = _currentPoint!.centerLowPoint!;
_centerHighPoint = _currentPoint!.centerHighPoint!;
_x = _lowPoint.x;
_low = _lowPoint.y;
_high = _highPoint.y;
_centerHigh = _centerHighPoint.x;
_highY = _centerHighPoint.y;
_centerLow = _centerLowPoint.x;
_lowY = _centerLowPoint.y;
_openX = _currentPoint!.openPoint!.x;
_openY = _currentPoint!.openPoint!.y;
_closeX = _currentPoint!.closePoint!.x;
_closeY = _currentPoint!.closePoint!.y;
_showSameValue = _candleSeries.showIndicationForSameValues &&
(!_seriesRenderer._chartState!._requireInvertedAxis
? _centerHighPoint.y == _centerLowPoint.y
: _centerHighPoint.x == _centerLowPoint.x);
_x = _lowPoint.x =
(_showSameValue && _isTransposed) ? _lowPoint.x - 2 : _lowPoint.x;
_highPoint.x =
(_showSameValue && _isTransposed) ? _highPoint.x + 2 : _highPoint.x;
_low = _lowPoint.y =
(_showSameValue && !_isTransposed) ? _lowPoint.y - 2 : _lowPoint.y;
_high = _highPoint.y =
(_showSameValue && !_isTransposed) ? _highPoint.y + 2 : _highPoint.y;
_centerHigh = _centerHighPoint.x = (_showSameValue && _isTransposed)
? _centerHighPoint.x + 2
: _centerHighPoint.x;
_highY = _centerHighPoint.y = (_showSameValue && !_isTransposed)
? _centerHighPoint.y + 2
: _centerHighPoint.y;
_centerLow = _centerLowPoint.x = (_showSameValue && _isTransposed)
? _centerLowPoint.x - 2
: _centerLowPoint.x;
_lowY = _centerLowPoint.y = (_showSameValue && !_isTransposed)
? _centerLowPoint.y - 2
: _centerLowPoint.y;
_centersY = _closeY + ((_closeY - _openY).abs() / 2);
_topRectY = _centersY - ((_centersY - _closeY).abs() * 1);
_bottomRectY = _centersY + ((_centersY - _openY).abs() * 1);
}