PlayerState class
PlayerState
Instantaneous state of the Player
.
Constructors
-
PlayerState({bool playing = false, Duration position = Duration.zero, int? width, int? height, List<
String> subtitle = const ['', ''], bool buffering = false, Duration buffer = Duration.zero, Duration duration = Duration.zero, double volume = 1.0, double rate = 1.0, bool completed = false}) -
PlayerState
const
Properties
- buffer → Duration
-
Current buffer duration.
final
- buffering → bool
-
Whether buffering or not.
final
- completed → bool
-
Whether playback is completed or not.
final
- duration → Duration
-
Duration of the media.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- height → int?
-
Currently playing video's height.
final
- playing → bool
-
Whether playing or not.
final
- position → Duration
-
Current playback position.
final
- rate → double
-
Current playback rate.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
subtitle
→ List<
String> -
Currently displayed subtitle.
final
- volume → double
-
Current volume.
final
- width → int?
-
Currently playing video's width.
final
Methods
-
copyWith(
{bool? playing, Duration? position, int? width, int? height, List< String> ? subtitle, bool? buffering, Duration? buffer, Duration? duration, double? volume, double? rate, bool? completed}) → PlayerState -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited