UiTransform.rotate constructor

UiTransform.rotate({
  1. Key? key,
  2. required double angle,
  3. Offset? origin,
  4. AlignmentGeometry? alignment = Alignment.center,
  5. bool transformHitTests = true,
  6. FilterQuality? filterQuality,
  7. Duration? duration,
  8. Curve? curve,
  9. VoidCallback? onEnd,
  10. Widget? child,
})

UiWidget for Transform.rotate, or AnimatedTransform.rotate if duration is present.

Implementation

UiTransform.rotate({
  super.key,
  required double angle,
  this.origin,
  this.alignment = Alignment.center,
  this.transformHitTests = true,
  this.filterQuality,
  super.duration,
  super.curve,
  super.onEnd,
  super.child,
}) : transform = _computeRotation(angle);