UiTransform.rotate constructor
UiTransform.rotate({
- Key? key,
- required double angle,
- Offset? origin,
- AlignmentGeometry? alignment = Alignment.center,
- bool transformHitTests = true,
- FilterQuality? filterQuality,
- Duration? duration,
- Curve? curve,
- VoidCallback? onEnd,
- Widget? child,
UiWidget for Transform.rotate, or AnimatedTransform.rotate if duration is present.
Implementation
UiTransform.rotate({
super.key,
required double angle,
this.origin,
this.alignment = Alignment.center,
this.transformHitTests = true,
this.filterQuality,
super.duration,
super.curve,
super.onEnd,
super.child,
}) : transform = _computeRotation(angle);