uniform4fv property

({void Function(Object v, [WebGLUniformLocation? location]) $1, void Function(Iterable<num> v, [WebGLUniformLocation? location]) $2}) get uniform4fv

Overload accessor: $1, $2

Implementation

({
  /// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform)
  void Function(
    _i2.Object v, [
    _i3.WebGLUniformLocation? location,
  ]) $1,

  /// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform)
  void Function(
    _i10.Iterable<_i2.num> v, [
    _i3.WebGLUniformLocation? location,
  ]) $2,
}) get uniform4fv => (
      $1: _uniform4fv$1,
      $2: _uniform4fv$2,
    );