WebGL2RenderingContextOverloads$Typings extension
Properties
- bufferData → ({void Function(num target, num size, num usage) $1, void Function(num target, num usage, [Object? srcData]) $2, void Function(num target, ArrayBufferView srcData, num usage, num srcOffset, [num? length]) $3})
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Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2, $3no setter - bufferSubData → ({void Function(num target, num dstByteOffset, Object srcData) $1, void Function(num target, num dstByteOffset, ArrayBufferView srcData, num srcOffset, [num? length]) $2})
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Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter - compressedTexImage2D → ({void Function(num target, num level, num internalformat, num width, num height, num border, num imageSize, num offset) $1, void Function(num target, num level, num internalformat, num width, num height, num border, ArrayBufferView srcData, [num? srcOffset, num? srcLengthOverride]) $2})
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Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter - compressedTexSubImage2D → ({void Function(num target, num level, num xoffset, num yoffset, num width, num height, num format, num imageSize, num offset) $1, void Function(num target, num level, num xoffset, num yoffset, num width, num height, num format, ArrayBufferView srcData, [num? srcOffset, num? srcLengthOverride]) $2})
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Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter - readPixels → ({void Function(num x, num y, num width, num height, num format, num type, [ArrayBufferView? dstData]) $1, void Function(num x, num y, num width, num height, num format, num type, num offset) $2, void Function(num x, num y, num width, num height, num format, num type, ArrayBufferView dstData, num dstOffset) $3})
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Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2, $3no setter - texImage2D → ({void Function(num target, num level, num internalformat, num format, num type, Object source) $1, void Function(num target, num level, num internalformat, num width, num height, num border, num format, num type, [ArrayBufferView? pixels]) $2, void Function(num target, num level, num internalformat, num width, num height, num border, num format, num type, num pboOffset) $3, void Function(num target, num level, num internalformat, num width, num height, num border, num format, num type, Object source) $4, void Function(num target, num level, num internalformat, num width, num height, num border, num format, num type, ArrayBufferView srcData, num srcOffset) $5})
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Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2, $3, $4, $5no setter - texSubImage2D → ({void Function(num target, num level, num xoffset, num yoffset, num format, num type, Object source) $1, void Function(num target, num level, num xoffset, num yoffset, num width, num height, num format, num type, [ArrayBufferView? pixels]) $2, void Function(num target, num level, num xoffset, num yoffset, num width, num height, num format, num type, num pboOffset) $3, void Function(num target, num level, num xoffset, num yoffset, num width, num height, num format, num type, Object source) $4, void Function(num target, num level, num xoffset, num yoffset, num width, num height, num format, num type, ArrayBufferView srcData, num srcOffset) $5})
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Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2, $3, $4, $5no setter -
uniform1fv
→ ({void Function(WebGLUniformLocation? location, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, Iterable<
num> data, [num? srcOffset, num? srcLength]) $2}) -
Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter -
uniform1iv
→ ({void Function(WebGLUniformLocation? location, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, Iterable<
num> data, [num? srcOffset, num? srcLength]) $2}) -
Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter -
uniform2fv
→ ({void Function(WebGLUniformLocation? location, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, Iterable<
num> data, [num? srcOffset, num? srcLength]) $2}) -
Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter -
uniform2iv
→ ({void Function(WebGLUniformLocation? location, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, Iterable<
num> data, [num? srcOffset, num? srcLength]) $2}) -
Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter -
uniform3fv
→ ({void Function(WebGLUniformLocation? location, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, Iterable<
num> data, [num? srcOffset, num? srcLength]) $2}) -
Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter -
uniform3iv
→ ({void Function(WebGLUniformLocation? location, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, Iterable<
num> data, [num? srcOffset, num? srcLength]) $2}) -
Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter -
uniform4fv
→ ({void Function(WebGLUniformLocation? location, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, Iterable<
num> data, [num? srcOffset, num? srcLength]) $2}) -
Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter -
uniform4iv
→ ({void Function(WebGLUniformLocation? location, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, Iterable<
num> data, [num? srcOffset, num? srcLength]) $2}) -
Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter -
uniformMatrix2fv
→ ({void Function(WebGLUniformLocation? location, bool transpose, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, bool transpose, Iterable<
num> data, [num? srcOffset, num? srcLength]) $2}) -
Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter -
uniformMatrix3fv
→ ({void Function(WebGLUniformLocation? location, bool transpose, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, bool transpose, Iterable<
num> data, [num? srcOffset, num? srcLength]) $2}) -
Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter -
uniformMatrix4fv
→ ({void Function(WebGLUniformLocation? location, bool transpose, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, bool transpose, Iterable<
num> data, [num? srcOffset, num? srcLength]) $2}) -
Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter