validateProgram property

void Function(WebGLProgram) get validateProgram

Implementation

void Function(_i3.WebGLProgram) get validateProgram =>
    (_i3.WebGLProgram p0) => _i4.callMethod(
          _i4.getProperty(
            this,
            'validateProgram',
          ),
          r'call',
          [
            this,
            p0,
          ],
        );
set validateProgram (void value(WebGLProgram))

Implementation

set validateProgram(void Function(_i3.WebGLProgram) value) {
  _i4.setProperty(
    this,
    'validateProgram',
    _i4.allowInterop(value),
  );
}