uniform4i property

void Function(num, num, num, num, [WebGLUniformLocation?]) get uniform4i

Implementation

void Function(
  _i2.num,
  _i2.num,
  _i2.num,
  _i2.num, [
  _i3.WebGLUniformLocation?,
]) get uniform4i => (
      _i2.num p1,
      _i2.num p2,
      _i2.num p3,
      _i2.num p4, [
      _i3.WebGLUniformLocation? p0,
    ]) =>
        _i4.callMethod(
          _i4.getProperty(
            this,
            'uniform4i',
          ),
          r'call',
          [
            this,
            p0 ?? _i6.undefined,
            p1,
            p2,
            p3,
            p4,
          ],
        );
set uniform4i (void value(num, num, num, num, [WebGLUniformLocation?]))

Implementation

set uniform4i(
    void Function(
      _i2.num,
      _i2.num,
      _i2.num,
      _i2.num, [
      _i3.WebGLUniformLocation?,
    ]) value) {
  _i4.setProperty(
    this,
    'uniform4i',
    _i4.allowInterop(value),
  );
}