linkProgram property

void Function(WebGLProgram) get linkProgram

Implementation

void Function(_i3.WebGLProgram) get linkProgram =>
    (_i3.WebGLProgram p0) => _i4.callMethod(
          _i4.getProperty(
            this,
            'linkProgram',
          ),
          r'call',
          [
            this,
            p0,
          ],
        );
set linkProgram (void value(WebGLProgram))

Implementation

set linkProgram(void Function(_i3.WebGLProgram) value) {
  _i4.setProperty(
    this,
    'linkProgram',
    _i4.allowInterop(value),
  );
}