isTexture property

bool Function([WebGLTexture?]) get isTexture

Implementation

_i2.bool Function([_i3.WebGLTexture?]) get isTexture =>
    ([_i3.WebGLTexture? p0]) => _i4.callMethod(
          _i4.getProperty(
            this,
            'isTexture',
          ),
          r'call',
          [
            this,
            p0 ?? _i6.undefined,
          ],
        );
set isTexture (bool value([WebGLTexture?]))

Implementation

set isTexture(_i2.bool Function([_i3.WebGLTexture?]) value) {
  _i4.setProperty(
    this,
    'isTexture',
    _i4.allowInterop(value),
  );
}