isBuffer property

bool Function([WebGLBuffer?]) get isBuffer

Implementation

_i2.bool Function([_i3.WebGLBuffer?]) get isBuffer =>
    ([_i3.WebGLBuffer? p0]) => _i4.callMethod(
          _i4.getProperty(
            this,
            'isBuffer',
          ),
          r'call',
          [
            this,
            p0 ?? _i6.undefined,
          ],
        );
set isBuffer (bool value([WebGLBuffer?]))

Implementation

set isBuffer(_i2.bool Function([_i3.WebGLBuffer?]) value) {
  _i4.setProperty(
    this,
    'isBuffer',
    _i4.allowInterop(value),
  );
}