getShaderSource property

String? Function(WebGLShader) get getShaderSource

Implementation

_i2.String? Function(_i3.WebGLShader) get getShaderSource =>
    (_i3.WebGLShader p0) => _i4.callMethod(
          _i4.getProperty(
            this,
            'getShaderSource',
          ),
          r'call',
          [
            this,
            p0,
          ],
        );
set getShaderSource (String? value(WebGLShader))

Implementation

set getShaderSource(_i2.String? Function(_i3.WebGLShader) value) {
  _i4.setProperty(
    this,
    'getShaderSource',
    _i4.allowInterop((p0) => () => value(p0) ?? _i6.undefined),
  );
}