getActiveUniform property

WebGLActiveInfo? Function(WebGLProgram, num) get getActiveUniform

Implementation

_i3.WebGLActiveInfo? Function(
  _i3.WebGLProgram,
  _i2.num,
) get getActiveUniform => (
      _i3.WebGLProgram p0,
      _i2.num p1,
    ) =>
        _i4.callMethod(
          _i4.getProperty(
            this,
            'getActiveUniform',
          ),
          r'call',
          [
            this,
            p0,
            p1,
          ],
        );
set getActiveUniform (WebGLActiveInfo? value(WebGLProgram, num))

Implementation

set getActiveUniform(
    _i3.WebGLActiveInfo? Function(
      _i3.WebGLProgram,
      _i2.num,
    ) value) {
  _i4.setProperty(
    this,
    'getActiveUniform',
    _i4.allowInterop((
      p0,
      p1,
    ) =>
        () =>
            value(
              p0,
              p1,
            ) ??
            _i6.undefined),
  );
}