framebufferRenderbuffer property

void Function(num, num, num, [WebGLRenderbuffer?]) get framebufferRenderbuffer

Implementation

void Function(
  _i2.num,
  _i2.num,
  _i2.num, [
  _i3.WebGLRenderbuffer?,
]) get framebufferRenderbuffer => (
      _i2.num p0,
      _i2.num p1,
      _i2.num p2, [
      _i3.WebGLRenderbuffer? p3,
    ]) =>
        _i4.callMethod(
          _i4.getProperty(
            this,
            'framebufferRenderbuffer',
          ),
          r'call',
          [
            this,
            p0,
            p1,
            p2,
            p3 ?? _i6.undefined,
          ],
        );
set framebufferRenderbuffer (void value(num, num, num, [WebGLRenderbuffer?]))

Implementation

set framebufferRenderbuffer(
    void Function(
      _i2.num,
      _i2.num,
      _i2.num, [
      _i3.WebGLRenderbuffer?,
    ]) value) {
  _i4.setProperty(
    this,
    'framebufferRenderbuffer',
    _i4.allowInterop(value),
  );
}