createProgram property

WebGLProgram? Function() get createProgram

Implementation

_i3.WebGLProgram? Function() get createProgram => () => _i4.callMethod(
      _i4.getProperty(
        this,
        'createProgram',
      ),
      r'call',
      [this],
    );
set createProgram (WebGLProgram? value())

Implementation

set createProgram(_i3.WebGLProgram? Function() value) {
  _i4.setProperty(
    this,
    'createProgram',
    _i4.allowInterop(() => () => value() ?? _i6.undefined),
  );
}