bindBuffer property

void Function(num, [WebGLBuffer?]) get bindBuffer

Implementation

void Function(
  _i2.num, [
  _i3.WebGLBuffer?,
]) get bindBuffer => (
      _i2.num p0, [
      _i3.WebGLBuffer? p1,
    ]) =>
        _i4.callMethod(
          _i4.getProperty(
            this,
            'bindBuffer',
          ),
          r'call',
          [
            this,
            p0,
            p1 ?? _i6.undefined,
          ],
        );
set bindBuffer (void value(num, [WebGLBuffer?]))

Implementation

set bindBuffer(
    void Function(
      _i2.num, [
      _i3.WebGLBuffer?,
    ]) value) {
  _i4.setProperty(
    this,
    'bindBuffer',
    _i4.allowInterop(value),
  );
}