OESVertexArrayObject$Typings extension
Properties
- bindVertexArrayOES ↔ void Function([WebGLVertexArrayObjectOES?])
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getter/setter pair
- createVertexArrayOES ↔ WebGLVertexArrayObjectOES? Function()
-
getter/setter pair
- deleteVertexArrayOES ↔ void Function([WebGLVertexArrayObjectOES?])
-
getter/setter pair
- isVertexArrayOES ↔ bool Function([WebGLVertexArrayObjectOES?])
-
getter/setter pair
- vertexArrayBindingOes → num
-
no setter