MathMLElementEventMap<T$> enum

Inheritance

Constructors

MathMLElementEventMap(String value)
const

Values

fullscreenchange → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'fullscreenchange')
fullscreenerror → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'fullscreenerror')
abort → const MathMLElementEventMap<UIEvent>
const MathMLElementEventMap<_i3.UIEvent>(r'abort')
animationcancel → const MathMLElementEventMap<AnimationEvent>
const MathMLElementEventMap<_i3.AnimationEvent>(r'animationcancel')
animationend → const MathMLElementEventMap<AnimationEvent>
const MathMLElementEventMap<_i3.AnimationEvent>(r'animationend')
animationiteration → const MathMLElementEventMap<AnimationEvent>
const MathMLElementEventMap<_i3.AnimationEvent>(r'animationiteration')
animationstart → const MathMLElementEventMap<AnimationEvent>
const MathMLElementEventMap<_i3.AnimationEvent>(r'animationstart')
auxclick → const MathMLElementEventMap<MouseEvent>
const MathMLElementEventMap<_i3.MouseEvent>(r'auxclick')
beforeinput → const MathMLElementEventMap<InputEvent>
const MathMLElementEventMap<_i3.InputEvent>(r'beforeinput')
blur → const MathMLElementEventMap<FocusEvent>
const MathMLElementEventMap<_i3.FocusEvent>(r'blur')
cancel → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'cancel')
canplay → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'canplay')
canplaythrough → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'canplaythrough')
change → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'change')
click → const MathMLElementEventMap<MouseEvent>
const MathMLElementEventMap<_i3.MouseEvent>(r'click')
close → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'close')
compositionend → const MathMLElementEventMap<CompositionEvent>
const MathMLElementEventMap<_i3.CompositionEvent>(r'compositionend')
compositionstart → const MathMLElementEventMap<CompositionEvent>
const MathMLElementEventMap<_i3.CompositionEvent>(r'compositionstart')
compositionupdate → const MathMLElementEventMap<CompositionEvent>
const MathMLElementEventMap<_i3.CompositionEvent>(r'compositionupdate')
contextmenu → const MathMLElementEventMap<MouseEvent>
const MathMLElementEventMap<_i3.MouseEvent>(r'contextmenu')
copy → const MathMLElementEventMap<ClipboardEvent>
const MathMLElementEventMap<_i3.ClipboardEvent>(r'copy')
cuechange → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'cuechange')
cut → const MathMLElementEventMap<ClipboardEvent>
const MathMLElementEventMap<_i3.ClipboardEvent>(r'cut')
dblclick → const MathMLElementEventMap<MouseEvent>
const MathMLElementEventMap<_i3.MouseEvent>(r'dblclick')
drag → const MathMLElementEventMap<DragEvent>
const MathMLElementEventMap<_i3.DragEvent>(r'drag')
dragend → const MathMLElementEventMap<DragEvent>
const MathMLElementEventMap<_i3.DragEvent>(r'dragend')
dragenter → const MathMLElementEventMap<DragEvent>
const MathMLElementEventMap<_i3.DragEvent>(r'dragenter')
dragleave → const MathMLElementEventMap<DragEvent>
const MathMLElementEventMap<_i3.DragEvent>(r'dragleave')
dragover → const MathMLElementEventMap<DragEvent>
const MathMLElementEventMap<_i3.DragEvent>(r'dragover')
dragstart → const MathMLElementEventMap<DragEvent>
const MathMLElementEventMap<_i3.DragEvent>(r'dragstart')
drop → const MathMLElementEventMap<DragEvent>
const MathMLElementEventMap<_i3.DragEvent>(r'drop')
durationchange → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'durationchange')
emptied → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'emptied')
ended → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'ended')
error → const MathMLElementEventMap<ErrorEvent>
const MathMLElementEventMap<_i3.ErrorEvent>(r'error')
focus → const MathMLElementEventMap<FocusEvent>
const MathMLElementEventMap<_i3.FocusEvent>(r'focus')
focusin → const MathMLElementEventMap<FocusEvent>
const MathMLElementEventMap<_i3.FocusEvent>(r'focusin')
focusout → const MathMLElementEventMap<FocusEvent>
const MathMLElementEventMap<_i3.FocusEvent>(r'focusout')
formdata → const MathMLElementEventMap<FormDataEvent>
const MathMLElementEventMap<_i3.FormDataEvent>(r'formdata')
gotpointercapture → const MathMLElementEventMap<PointerEvent>
const MathMLElementEventMap<_i3.PointerEvent>(r'gotpointercapture')
input → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'input')
invalid → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'invalid')
keydown → const MathMLElementEventMap<KeyboardEvent>
const MathMLElementEventMap<_i3.KeyboardEvent>(r'keydown')
keypress → const MathMLElementEventMap<KeyboardEvent>
const MathMLElementEventMap<_i3.KeyboardEvent>(r'keypress')
keyup → const MathMLElementEventMap<KeyboardEvent>
const MathMLElementEventMap<_i3.KeyboardEvent>(r'keyup')
load → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'load')
loadeddata → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'loadeddata')
loadedmetadata → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'loadedmetadata')
loadstart → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'loadstart')
lostpointercapture → const MathMLElementEventMap<PointerEvent>
const MathMLElementEventMap<_i3.PointerEvent>(r'lostpointercapture')
mousedown → const MathMLElementEventMap<MouseEvent>
const MathMLElementEventMap<_i3.MouseEvent>(r'mousedown')
mouseenter → const MathMLElementEventMap<MouseEvent>
const MathMLElementEventMap<_i3.MouseEvent>(r'mouseenter')
mouseleave → const MathMLElementEventMap<MouseEvent>
const MathMLElementEventMap<_i3.MouseEvent>(r'mouseleave')
mousemove → const MathMLElementEventMap<MouseEvent>
const MathMLElementEventMap<_i3.MouseEvent>(r'mousemove')
mouseout → const MathMLElementEventMap<MouseEvent>
const MathMLElementEventMap<_i3.MouseEvent>(r'mouseout')
mouseover → const MathMLElementEventMap<MouseEvent>
const MathMLElementEventMap<_i3.MouseEvent>(r'mouseover')
mouseup → const MathMLElementEventMap<MouseEvent>
const MathMLElementEventMap<_i3.MouseEvent>(r'mouseup')
paste → const MathMLElementEventMap<ClipboardEvent>
const MathMLElementEventMap<_i3.ClipboardEvent>(r'paste')
pause → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'pause')
play → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'play')
playing → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'playing')
pointercancel → const MathMLElementEventMap<PointerEvent>
const MathMLElementEventMap<_i3.PointerEvent>(r'pointercancel')
pointerdown → const MathMLElementEventMap<PointerEvent>
const MathMLElementEventMap<_i3.PointerEvent>(r'pointerdown')
pointerenter → const MathMLElementEventMap<PointerEvent>
const MathMLElementEventMap<_i3.PointerEvent>(r'pointerenter')
pointerleave → const MathMLElementEventMap<PointerEvent>
const MathMLElementEventMap<_i3.PointerEvent>(r'pointerleave')
pointermove → const MathMLElementEventMap<PointerEvent>
const MathMLElementEventMap<_i3.PointerEvent>(r'pointermove')
pointerout → const MathMLElementEventMap<PointerEvent>
const MathMLElementEventMap<_i3.PointerEvent>(r'pointerout')
pointerover → const MathMLElementEventMap<PointerEvent>
const MathMLElementEventMap<_i3.PointerEvent>(r'pointerover')
pointerup → const MathMLElementEventMap<PointerEvent>
const MathMLElementEventMap<_i3.PointerEvent>(r'pointerup')
progress → const MathMLElementEventMap<ProgressEvent<EventTarget>>
const MathMLElementEventMap<_i3.ProgressEvent<_i3.EventTarget>>(r'progress')
ratechange → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'ratechange')
reset → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'reset')
resize → const MathMLElementEventMap<UIEvent>
const MathMLElementEventMap<_i3.UIEvent>(r'resize')
scroll → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'scroll')
scrollend → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'scrollend')
securitypolicyviolation → const MathMLElementEventMap<SecurityPolicyViolationEvent>
const MathMLElementEventMap<_i3.SecurityPolicyViolationEvent>(r'securitypolicyviolation')
seeked → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'seeked')
seeking → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'seeking')
select → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'select')
selectionchange → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'selectionchange')
selectstart → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'selectstart')
slotchange → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'slotchange')
stalled → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'stalled')
submit → const MathMLElementEventMap<SubmitEvent>
const MathMLElementEventMap<_i3.SubmitEvent>(r'submit')
suspend → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'suspend')
timeupdate → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'timeupdate')
toggle → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'toggle')
touchcancel → const MathMLElementEventMap<TouchEvent>
const MathMLElementEventMap<_i3.TouchEvent>(r'touchcancel')
touchend → const MathMLElementEventMap<TouchEvent>
const MathMLElementEventMap<_i3.TouchEvent>(r'touchend')
touchmove → const MathMLElementEventMap<TouchEvent>
const MathMLElementEventMap<_i3.TouchEvent>(r'touchmove')
touchstart → const MathMLElementEventMap<TouchEvent>
const MathMLElementEventMap<_i3.TouchEvent>(r'touchstart')
transitioncancel → const MathMLElementEventMap<TransitionEvent>
const MathMLElementEventMap<_i3.TransitionEvent>(r'transitioncancel')
transitionend → const MathMLElementEventMap<TransitionEvent>
const MathMLElementEventMap<_i3.TransitionEvent>(r'transitionend')
transitionrun → const MathMLElementEventMap<TransitionEvent>
const MathMLElementEventMap<_i3.TransitionEvent>(r'transitionrun')
transitionstart → const MathMLElementEventMap<TransitionEvent>
const MathMLElementEventMap<_i3.TransitionEvent>(r'transitionstart')
volumechange → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'volumechange')
waiting → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'waiting')
webkitanimationend → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'webkitanimationend')
webkitanimationiteration → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'webkitanimationiteration')
webkitanimationstart → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'webkitanimationstart')
webkittransitionend → const MathMLElementEventMap<Event>
const MathMLElementEventMap<_i3.Event>(r'webkittransitionend')
wheel → const MathMLElementEventMap<WheelEvent>
const MathMLElementEventMap<_i3.WheelEvent>(r'wheel')

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
value String
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<MathMLElementEventMap>
A constant List of the values in this enum, in order of their declaration.