HTMLBodyElementEventMap<T$> enum

Inheritance

Constructors

HTMLBodyElementEventMap(String value)
const

Values

fullscreenchange → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'fullscreenchange')
fullscreenerror → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'fullscreenerror')
abort → const HTMLBodyElementEventMap<UIEvent>
const HTMLBodyElementEventMap<_i3.UIEvent>(r'abort')
animationcancel → const HTMLBodyElementEventMap<AnimationEvent>
const HTMLBodyElementEventMap<_i3.AnimationEvent>(r'animationcancel')
animationend → const HTMLBodyElementEventMap<AnimationEvent>
const HTMLBodyElementEventMap<_i3.AnimationEvent>(r'animationend')
animationiteration → const HTMLBodyElementEventMap<AnimationEvent>
const HTMLBodyElementEventMap<_i3.AnimationEvent>(r'animationiteration')
animationstart → const HTMLBodyElementEventMap<AnimationEvent>
const HTMLBodyElementEventMap<_i3.AnimationEvent>(r'animationstart')
auxclick → const HTMLBodyElementEventMap<MouseEvent>
const HTMLBodyElementEventMap<_i3.MouseEvent>(r'auxclick')
beforeinput → const HTMLBodyElementEventMap<InputEvent>
const HTMLBodyElementEventMap<_i3.InputEvent>(r'beforeinput')
blur → const HTMLBodyElementEventMap<FocusEvent>
const HTMLBodyElementEventMap<_i3.FocusEvent>(r'blur')
cancel → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'cancel')
canplay → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'canplay')
canplaythrough → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'canplaythrough')
change → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'change')
click → const HTMLBodyElementEventMap<MouseEvent>
const HTMLBodyElementEventMap<_i3.MouseEvent>(r'click')
close → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'close')
compositionend → const HTMLBodyElementEventMap<CompositionEvent>
const HTMLBodyElementEventMap<_i3.CompositionEvent>(r'compositionend')
compositionstart → const HTMLBodyElementEventMap<CompositionEvent>
const HTMLBodyElementEventMap<_i3.CompositionEvent>(r'compositionstart')
compositionupdate → const HTMLBodyElementEventMap<CompositionEvent>
const HTMLBodyElementEventMap<_i3.CompositionEvent>(r'compositionupdate')
contextmenu → const HTMLBodyElementEventMap<MouseEvent>
const HTMLBodyElementEventMap<_i3.MouseEvent>(r'contextmenu')
copy → const HTMLBodyElementEventMap<ClipboardEvent>
const HTMLBodyElementEventMap<_i3.ClipboardEvent>(r'copy')
cuechange → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'cuechange')
cut → const HTMLBodyElementEventMap<ClipboardEvent>
const HTMLBodyElementEventMap<_i3.ClipboardEvent>(r'cut')
dblclick → const HTMLBodyElementEventMap<MouseEvent>
const HTMLBodyElementEventMap<_i3.MouseEvent>(r'dblclick')
drag → const HTMLBodyElementEventMap<DragEvent>
const HTMLBodyElementEventMap<_i3.DragEvent>(r'drag')
dragend → const HTMLBodyElementEventMap<DragEvent>
const HTMLBodyElementEventMap<_i3.DragEvent>(r'dragend')
dragenter → const HTMLBodyElementEventMap<DragEvent>
const HTMLBodyElementEventMap<_i3.DragEvent>(r'dragenter')
dragleave → const HTMLBodyElementEventMap<DragEvent>
const HTMLBodyElementEventMap<_i3.DragEvent>(r'dragleave')
dragover → const HTMLBodyElementEventMap<DragEvent>
const HTMLBodyElementEventMap<_i3.DragEvent>(r'dragover')
dragstart → const HTMLBodyElementEventMap<DragEvent>
const HTMLBodyElementEventMap<_i3.DragEvent>(r'dragstart')
drop → const HTMLBodyElementEventMap<DragEvent>
const HTMLBodyElementEventMap<_i3.DragEvent>(r'drop')
durationchange → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'durationchange')
emptied → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'emptied')
ended → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'ended')
error → const HTMLBodyElementEventMap<ErrorEvent>
const HTMLBodyElementEventMap<_i3.ErrorEvent>(r'error')
focus → const HTMLBodyElementEventMap<FocusEvent>
const HTMLBodyElementEventMap<_i3.FocusEvent>(r'focus')
focusin → const HTMLBodyElementEventMap<FocusEvent>
const HTMLBodyElementEventMap<_i3.FocusEvent>(r'focusin')
focusout → const HTMLBodyElementEventMap<FocusEvent>
const HTMLBodyElementEventMap<_i3.FocusEvent>(r'focusout')
formdata → const HTMLBodyElementEventMap<FormDataEvent>
const HTMLBodyElementEventMap<_i3.FormDataEvent>(r'formdata')
gotpointercapture → const HTMLBodyElementEventMap<PointerEvent>
const HTMLBodyElementEventMap<_i3.PointerEvent>(r'gotpointercapture')
input → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'input')
invalid → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'invalid')
keydown → const HTMLBodyElementEventMap<KeyboardEvent>
const HTMLBodyElementEventMap<_i3.KeyboardEvent>(r'keydown')
keypress → const HTMLBodyElementEventMap<KeyboardEvent>
const HTMLBodyElementEventMap<_i3.KeyboardEvent>(r'keypress')
keyup → const HTMLBodyElementEventMap<KeyboardEvent>
const HTMLBodyElementEventMap<_i3.KeyboardEvent>(r'keyup')
load → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'load')
loadeddata → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'loadeddata')
loadedmetadata → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'loadedmetadata')
loadstart → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'loadstart')
lostpointercapture → const HTMLBodyElementEventMap<PointerEvent>
const HTMLBodyElementEventMap<_i3.PointerEvent>(r'lostpointercapture')
mousedown → const HTMLBodyElementEventMap<MouseEvent>
const HTMLBodyElementEventMap<_i3.MouseEvent>(r'mousedown')
mouseenter → const HTMLBodyElementEventMap<MouseEvent>
const HTMLBodyElementEventMap<_i3.MouseEvent>(r'mouseenter')
mouseleave → const HTMLBodyElementEventMap<MouseEvent>
const HTMLBodyElementEventMap<_i3.MouseEvent>(r'mouseleave')
mousemove → const HTMLBodyElementEventMap<MouseEvent>
const HTMLBodyElementEventMap<_i3.MouseEvent>(r'mousemove')
mouseout → const HTMLBodyElementEventMap<MouseEvent>
const HTMLBodyElementEventMap<_i3.MouseEvent>(r'mouseout')
mouseover → const HTMLBodyElementEventMap<MouseEvent>
const HTMLBodyElementEventMap<_i3.MouseEvent>(r'mouseover')
mouseup → const HTMLBodyElementEventMap<MouseEvent>
const HTMLBodyElementEventMap<_i3.MouseEvent>(r'mouseup')
paste → const HTMLBodyElementEventMap<ClipboardEvent>
const HTMLBodyElementEventMap<_i3.ClipboardEvent>(r'paste')
pause → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'pause')
play → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'play')
playing → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'playing')
pointercancel → const HTMLBodyElementEventMap<PointerEvent>
const HTMLBodyElementEventMap<_i3.PointerEvent>(r'pointercancel')
pointerdown → const HTMLBodyElementEventMap<PointerEvent>
const HTMLBodyElementEventMap<_i3.PointerEvent>(r'pointerdown')
pointerenter → const HTMLBodyElementEventMap<PointerEvent>
const HTMLBodyElementEventMap<_i3.PointerEvent>(r'pointerenter')
pointerleave → const HTMLBodyElementEventMap<PointerEvent>
const HTMLBodyElementEventMap<_i3.PointerEvent>(r'pointerleave')
pointermove → const HTMLBodyElementEventMap<PointerEvent>
const HTMLBodyElementEventMap<_i3.PointerEvent>(r'pointermove')
pointerout → const HTMLBodyElementEventMap<PointerEvent>
const HTMLBodyElementEventMap<_i3.PointerEvent>(r'pointerout')
pointerover → const HTMLBodyElementEventMap<PointerEvent>
const HTMLBodyElementEventMap<_i3.PointerEvent>(r'pointerover')
pointerup → const HTMLBodyElementEventMap<PointerEvent>
const HTMLBodyElementEventMap<_i3.PointerEvent>(r'pointerup')
progress → const HTMLBodyElementEventMap<ProgressEvent<EventTarget>>
const HTMLBodyElementEventMap<_i3.ProgressEvent<_i3.EventTarget>>(r'progress')
ratechange → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'ratechange')
reset → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'reset')
resize → const HTMLBodyElementEventMap<UIEvent>
const HTMLBodyElementEventMap<_i3.UIEvent>(r'resize')
scroll → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'scroll')
scrollend → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'scrollend')
securitypolicyviolation → const HTMLBodyElementEventMap<SecurityPolicyViolationEvent>
const HTMLBodyElementEventMap<_i3.SecurityPolicyViolationEvent>(r'securitypolicyviolation')
seeked → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'seeked')
seeking → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'seeking')
select → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'select')
selectionchange → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'selectionchange')
selectstart → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'selectstart')
slotchange → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'slotchange')
stalled → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'stalled')
submit → const HTMLBodyElementEventMap<SubmitEvent>
const HTMLBodyElementEventMap<_i3.SubmitEvent>(r'submit')
suspend → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'suspend')
timeupdate → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'timeupdate')
toggle → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'toggle')
touchcancel → const HTMLBodyElementEventMap<TouchEvent>
const HTMLBodyElementEventMap<_i3.TouchEvent>(r'touchcancel')
touchend → const HTMLBodyElementEventMap<TouchEvent>
const HTMLBodyElementEventMap<_i3.TouchEvent>(r'touchend')
touchmove → const HTMLBodyElementEventMap<TouchEvent>
const HTMLBodyElementEventMap<_i3.TouchEvent>(r'touchmove')
touchstart → const HTMLBodyElementEventMap<TouchEvent>
const HTMLBodyElementEventMap<_i3.TouchEvent>(r'touchstart')
transitioncancel → const HTMLBodyElementEventMap<TransitionEvent>
const HTMLBodyElementEventMap<_i3.TransitionEvent>(r'transitioncancel')
transitionend → const HTMLBodyElementEventMap<TransitionEvent>
const HTMLBodyElementEventMap<_i3.TransitionEvent>(r'transitionend')
transitionrun → const HTMLBodyElementEventMap<TransitionEvent>
const HTMLBodyElementEventMap<_i3.TransitionEvent>(r'transitionrun')
transitionstart → const HTMLBodyElementEventMap<TransitionEvent>
const HTMLBodyElementEventMap<_i3.TransitionEvent>(r'transitionstart')
volumechange → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'volumechange')
waiting → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'waiting')
webkitanimationend → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'webkitanimationend')
webkitanimationiteration → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'webkitanimationiteration')
webkitanimationstart → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'webkitanimationstart')
webkittransitionend → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'webkittransitionend')
wheel → const HTMLBodyElementEventMap<WheelEvent>
const HTMLBodyElementEventMap<_i3.WheelEvent>(r'wheel')
afterprint → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'afterprint')
beforeprint → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'beforeprint')
beforeunload → const HTMLBodyElementEventMap<BeforeUnloadEvent>
const HTMLBodyElementEventMap<_i3.BeforeUnloadEvent>(r'beforeunload')
gamepadconnected → const HTMLBodyElementEventMap<GamepadEvent>
const HTMLBodyElementEventMap<_i3.GamepadEvent>(r'gamepadconnected')
gamepaddisconnected → const HTMLBodyElementEventMap<GamepadEvent>
const HTMLBodyElementEventMap<_i3.GamepadEvent>(r'gamepaddisconnected')
hashchange → const HTMLBodyElementEventMap<HashChangeEvent>
const HTMLBodyElementEventMap<_i3.HashChangeEvent>(r'hashchange')
languagechange → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'languagechange')
message → const HTMLBodyElementEventMap<MessageEvent>
const HTMLBodyElementEventMap<_i3.MessageEvent<_i2.dynamic>>(r'message')
messageerror → const HTMLBodyElementEventMap<MessageEvent>
const HTMLBodyElementEventMap<_i3.MessageEvent<_i2.dynamic>>(r'messageerror')
offline → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'offline')
online → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'online')
pagehide → const HTMLBodyElementEventMap<PageTransitionEvent>
const HTMLBodyElementEventMap<_i3.PageTransitionEvent>(r'pagehide')
pageshow → const HTMLBodyElementEventMap<PageTransitionEvent>
const HTMLBodyElementEventMap<_i3.PageTransitionEvent>(r'pageshow')
popstate → const HTMLBodyElementEventMap<PopStateEvent>
const HTMLBodyElementEventMap<_i3.PopStateEvent>(r'popstate')
rejectionhandled → const HTMLBodyElementEventMap<PromiseRejectionEvent>
const HTMLBodyElementEventMap<_i3.PromiseRejectionEvent>(r'rejectionhandled')
storage → const HTMLBodyElementEventMap<StorageEvent>
const HTMLBodyElementEventMap<_i3.StorageEvent>(r'storage')
unhandledrejection → const HTMLBodyElementEventMap<PromiseRejectionEvent>
const HTMLBodyElementEventMap<_i3.PromiseRejectionEvent>(r'unhandledrejection')
unload → const HTMLBodyElementEventMap<Event>
const HTMLBodyElementEventMap<_i3.Event>(r'unload')

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
value String
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<HTMLBodyElementEventMap>
A constant List of the values in this enum, in order of their declaration.