AudioBufferSourceNode constructor
AudioBufferSourceNode(
- BaseAudioContext context, [
- AudioBufferSourceOptions? options
Implementation
factory AudioBufferSourceNode(
_i3.BaseAudioContext context, [
_i3.AudioBufferSourceOptions? options,
]) =>
_i4.callConstructor(
_declaredAudioBufferSourceNode,
[
context,
options ?? _i6.undefined,
],
);