AudioBufferSourceNode constructor

AudioBufferSourceNode(
  1. BaseAudioContext context, [
  2. AudioBufferSourceOptions? options
])

Implementation

factory AudioBufferSourceNode(
  _i3.BaseAudioContext context, [
  _i3.AudioBufferSourceOptions? options,
]) =>
    _i4.callConstructor(
      _declaredAudioBufferSourceNode,
      [
        context,
        options ?? _i6.undefined,
      ],
    );