WindowEventHandlersEventMap<T$>
enum
Values
-
afterprint
→ const WindowEventHandlersEventMap<
Event> -
const WindowEventHandlersEventMap<_i3.Event>(r'afterprint') -
beforeprint
→ const WindowEventHandlersEventMap<
Event> -
const WindowEventHandlersEventMap<_i3.Event>(r'beforeprint') -
beforeunload
→ const WindowEventHandlersEventMap<
BeforeUnloadEvent> -
const WindowEventHandlersEventMap<_i3.BeforeUnloadEvent>(r'beforeunload') -
gamepadconnected
→ const WindowEventHandlersEventMap<
GamepadEvent> -
const WindowEventHandlersEventMap<_i3.GamepadEvent>(r'gamepadconnected') -
gamepaddisconnected
→ const WindowEventHandlersEventMap<
GamepadEvent> -
const WindowEventHandlersEventMap<_i3.GamepadEvent>(r'gamepaddisconnected') -
hashchange
→ const WindowEventHandlersEventMap<
HashChangeEvent> -
const WindowEventHandlersEventMap<_i3.HashChangeEvent>(r'hashchange') -
languagechange
→ const WindowEventHandlersEventMap<
Event> -
const WindowEventHandlersEventMap<_i3.Event>(r'languagechange') -
message
→ const WindowEventHandlersEventMap<
MessageEvent> -
const WindowEventHandlersEventMap<_i3.MessageEvent<_i2.dynamic>>(r'message') -
messageerror
→ const WindowEventHandlersEventMap<
MessageEvent> -
const WindowEventHandlersEventMap<_i3.MessageEvent<_i2.dynamic>>(r'messageerror') -
offline
→ const WindowEventHandlersEventMap<
Event> -
const WindowEventHandlersEventMap<_i3.Event>(r'offline') -
online
→ const WindowEventHandlersEventMap<
Event> -
const WindowEventHandlersEventMap<_i3.Event>(r'online') -
pagehide
→ const WindowEventHandlersEventMap<
PageTransitionEvent> -
const WindowEventHandlersEventMap<_i3.PageTransitionEvent>(r'pagehide') -
pageshow
→ const WindowEventHandlersEventMap<
PageTransitionEvent> -
const WindowEventHandlersEventMap<_i3.PageTransitionEvent>(r'pageshow') -
popstate
→ const WindowEventHandlersEventMap<
PopStateEvent> -
const WindowEventHandlersEventMap<_i3.PopStateEvent>(r'popstate') -
rejectionhandled
→ const WindowEventHandlersEventMap<
PromiseRejectionEvent> -
const WindowEventHandlersEventMap<_i3.PromiseRejectionEvent>(r'rejectionhandled') -
storage
→ const WindowEventHandlersEventMap<
StorageEvent> -
const WindowEventHandlersEventMap<_i3.StorageEvent>(r'storage') -
unhandledrejection
→ const WindowEventHandlersEventMap<
PromiseRejectionEvent> -
const WindowEventHandlersEventMap<_i3.PromiseRejectionEvent>(r'unhandledrejection') -
unload
→ const WindowEventHandlersEventMap<
Event> -
const WindowEventHandlersEventMap<_i3.Event>(r'unload')
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- value → String
-
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
WindowEventHandlersEventMap> - A constant List of the values in this enum, in order of their declaration.