WebGL2RenderingContextOverloads$Typings extension
Properties
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bufferData
→ ({void Function(num target, num size, num usage) $1, void Function(num target, num usage, [Object? srcData]) $2, void Function(num target, ArrayBufferView srcData, num usage, num srcOffset, [num? length]) $3})
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Overload accessor: $1, $2, $3
no setter
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bufferSubData
→ ({void Function(num target, num dstByteOffset, Object srcData) $1, void Function(num target, num dstByteOffset, ArrayBufferView srcData, num srcOffset, [num? length]) $2})
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Overload accessor: $1, $2
no setter
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compressedTexImage2D
→ ({void Function(num target, num level, num internalformat, num width, num height, num border, num imageSize, num offset) $1, void Function(num target, num level, num internalformat, num width, num height, num border, ArrayBufferView srcData, [num? srcOffset, num? srcLengthOverride]) $2})
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Overload accessor: $1, $2
no setter
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compressedTexSubImage2D
→ ({void Function(num target, num level, num xoffset, num yoffset, num width, num height, num format, num imageSize, num offset) $1, void Function(num target, num level, num xoffset, num yoffset, num width, num height, num format, ArrayBufferView srcData, [num? srcOffset, num? srcLengthOverride]) $2})
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Overload accessor: $1, $2
no setter
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readPixels
→ ({void Function(num x, num y, num width, num height, num format, num type, [ArrayBufferView? dstData]) $1, void Function(num x, num y, num width, num height, num format, num type, num offset) $2, void Function(num x, num y, num width, num height, num format, num type, ArrayBufferView dstData, num dstOffset) $3})
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Overload accessor: $1, $2, $3
no setter
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texImage2D
→ ({void Function(num target, num level, num internalformat, num format, num type, Object source) $1, void Function(num target, num level, num internalformat, num width, num height, num border, num format, num type, [ArrayBufferView? pixels]) $2, void Function(num target, num level, num internalformat, num width, num height, num border, num format, num type, num pboOffset) $3, void Function(num target, num level, num internalformat, num width, num height, num border, num format, num type, Object source) $4, void Function(num target, num level, num internalformat, num width, num height, num border, num format, num type, ArrayBufferView srcData, num srcOffset) $5})
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Overload accessor: $1, $2, $3, $4, $5
no setter
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texSubImage2D
→ ({void Function(num target, num level, num xoffset, num yoffset, num format, num type, Object source) $1, void Function(num target, num level, num xoffset, num yoffset, num width, num height, num format, num type, [ArrayBufferView? pixels]) $2, void Function(num target, num level, num xoffset, num yoffset, num width, num height, num format, num type, num pboOffset) $3, void Function(num target, num level, num xoffset, num yoffset, num width, num height, num format, num type, Object source) $4, void Function(num target, num level, num xoffset, num yoffset, num width, num height, num format, num type, ArrayBufferView srcData, num srcOffset) $5})
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Overload accessor: $1, $2, $3, $4, $5
no setter
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uniform1fv
→ ({void Function(WebGLUniformLocation? location, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, Iterable<num> data, [num? srcOffset, num? srcLength]) $2})
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Overload accessor: $1, $2
no setter
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uniform1iv
→ ({void Function(WebGLUniformLocation? location, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, Iterable<num> data, [num? srcOffset, num? srcLength]) $2})
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Overload accessor: $1, $2
no setter
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uniform2fv
→ ({void Function(WebGLUniformLocation? location, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, Iterable<num> data, [num? srcOffset, num? srcLength]) $2})
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Overload accessor: $1, $2
no setter
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uniform2iv
→ ({void Function(WebGLUniformLocation? location, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, Iterable<num> data, [num? srcOffset, num? srcLength]) $2})
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Overload accessor: $1, $2
no setter
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uniform3fv
→ ({void Function(WebGLUniformLocation? location, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, Iterable<num> data, [num? srcOffset, num? srcLength]) $2})
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Overload accessor: $1, $2
no setter
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uniform3iv
→ ({void Function(WebGLUniformLocation? location, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, Iterable<num> data, [num? srcOffset, num? srcLength]) $2})
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Overload accessor: $1, $2
no setter
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uniform4fv
→ ({void Function(WebGLUniformLocation? location, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, Iterable<num> data, [num? srcOffset, num? srcLength]) $2})
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Overload accessor: $1, $2
no setter
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uniform4iv
→ ({void Function(WebGLUniformLocation? location, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, Iterable<num> data, [num? srcOffset, num? srcLength]) $2})
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Overload accessor: $1, $2
no setter
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uniformMatrix2fv
→ ({void Function(WebGLUniformLocation? location, bool transpose, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, bool transpose, Iterable<num> data, [num? srcOffset, num? srcLength]) $2})
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Overload accessor: $1, $2
no setter
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uniformMatrix3fv
→ ({void Function(WebGLUniformLocation? location, bool transpose, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, bool transpose, Iterable<num> data, [num? srcOffset, num? srcLength]) $2})
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Overload accessor: $1, $2
no setter
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uniformMatrix4fv
→ ({void Function(WebGLUniformLocation? location, bool transpose, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, bool transpose, Iterable<num> data, [num? srcOffset, num? srcLength]) $2})
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Overload accessor: $1, $2
no setter