NotebookCellExecution class
A NotebookCellExecution is how {@link NotebookControllernotebook controller} modify a notebook cell as it is executing.
When a cell execution object is created, the cell enters the {@linkcode NotebookCellExecutionState.Pending Pending} state. When {@linkcode NotebookCellExecution.startstart(...)} is called on the execution task, it enters the {@linkcode NotebookCellExecutionState.Executing Executing} state. When {@linkcode NotebookCellExecution.endend(...)} is called, it enters the {@linkcode NotebookCellExecutionState.Idle Idle} state.
- Available extensions
- Annotations
-
- @JS()
- @staticInterop
- @anonymous
Constructors
- NotebookCellExecution({NotebookCell? cell, CancellationToken? token, num? executionOrder, void start([num?])?, void end([bool?, num?])?, Future clearOutput([NotebookCell?])?, Future replaceOutput(Object, [NotebookCell?])?, Future appendOutput(Object, [NotebookCell?])?, Future replaceOutputItems(Object, NotebookCellOutput)?, Future appendOutputItems(Object, NotebookCellOutput)?})
-
factory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited