Transaction class
A Transaction holds a list of ChangedEvents collected during a transaction, as the value of the read-only #changes property.
Start a transaction by calling UndoManager#startTransaction (or Model#startTransaction or Diagram#startTransaction, which call that method). Be sure to finish a transaction with a matching call to UndoManager#commitTransaction (or Model#commitTransaction or Diagram#commitTransaction), or a call to UndoManager#rollbackTransaction (or the same named methods on Model or Diagram).
If you are performing multiple or repeated changes to a model or diagram, surround all of the code with calls to start and commit the transaction -- do not perform repeated calls to start-commit-start-commit. Typically each change caused by the user, such as a button click or a change of focus or a mouse drag, should perform one transaction in which all changes are made. All of the predefined commands and tools perform transactions.
Undoing or redoing a transaction is done by calling UndoManager#undo or UndoManager#redo. Those methods call the #undo or #redo methods here.
The UndoManager holds a list of Transactions in its UndoManager#history.
- Available extensions
- Annotations
-
- @JS()
- @staticInterop
Constructors
- Transaction()
-
factory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited