TurboState<S extends StatefulWidget> class abstract

A replacement for State to be used with a StatefulWidget

class MyWidget extends StatefulWidget {
  const MyWidget({ Key? key }): super(key: key);

  _MyWidgetState createState() => _MyWidgetState();
}

class _MyWidgetState extends TurboState<MyWidget> {
  @override
  void initState() {
    attach(myFirstController);
    attach(mySecondController);
    ...
    /// Attach as many controllers that this widget should respond the
    ///  changes of, to
    ...
    super.initState();
  }

  /// Overriding the dispose function is optional if your widget does not
  ///  need dispose logic
  @override
  void dispose() {
    super.dispose();
  }
}

See also:

TurboWidget, which is a replacement for StatelessWidget and thereby has better performance than TurboState

Inheritance

Constructors

TurboState()

Properties

context BuildContext
The location in the tree where this widget builds.
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
mounted bool
Whether this State object is currently in a tree.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
widget → S
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
attach<E, C extends TurboController<E>>(C controller, {TurboEvent<E>? subscribeTo}) → void
Attach this state to a TurboController
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
inherited
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
detachOne<C extends TurboController>(C controller) → void
For Special use cases when controllers have to be manually detached before the widget is removed from the widget tree. Using this is purely optional, as controllers will be automatically detached from the widget/state when the framework disposes off the state.
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant S oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Called when this object is removed from the tree permanently.
override
initState() → void
Called when this object is inserted into the tree.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited